The server update rate or send rate is the rate at which update packets are sent between the server and client.
Treyarch has also talked about the 20Hz server tickrate that is featured in both Blackout and normal Multiplayer, a move that was done for stability.
And, without disclosing precise player counts across PlayStation 4, Xbox One and Windows PC, Activision also disclosed that Black Ops 4 achieved a higher number of concurrent players over that three-day period than any other franchise release. Reddit user Smcro explains. "Also, it would seem that matchmaking sometimes chooses servers that are undesirable in terms of latency".
Over the weekend, Treyarch found itself called out by fans after it was discovered that the servers for Black Ops 4 had their server update rates downgraded at launch. We're constantly working to optimize the game, and particularly network performance, to ensure the highest quality online experience for our players.
This is pretty insane considering the game was available for around the $60 mark at launch. "Over the course of the next two weeks, we will roll out several updates to our network setup that will continue to improve upon the experience of our players since launch", Treyarch continued.
KitGuru Says: I haven't played much Black Ops 4 yet but given how fast the game is selling, I can see why Treyarch would take precautions to ensure stability over launch weekend over pure performance. "We appreciate your continued support and patience - thank you!"
YouTuber Battle (non) sense is one of the best network analysis channels, with a specific focus on gaming, and previously tested the Black Ops 4 beta, establishing the 60Hz figure being compared against now. You've got nothing on Tetris Grand Master Koryan. How many levels can you get in that amount of time?
All the action from the third quarterfinal clash between Cloud9, the last hope of North America, and the Afreeca Freecs, the last hope for Korea.