One new feature is "BAMF Time"(BadAss Mega Fun Time), a bullet time-esque mechanic that allows you to slow time to dodge bullets, projectiles, and pull off epic kills like a 360 no-scope headshot as per 2K's suggestion.
Producer Brian Burleson confirmed it over at PlayStation Blog and noted that the studio hasn't just crammed the game into a VR headset and called it a day.
Living up to the mantra "bigger, better and more badass", Borderlands 2 features all-new characters; skills; imaginative, diverse new environments with unique missions and enemies; and more exciting and fun weapons, equipment and loot than ever before. For instance, all vehicle sections in the game will now play out in first-person (the game previously changed to third-person when you got in a vehicle). It's the full game reworked with VR in mind, with the entire pursuit of Handsome Jack and his cronies included in the new package. That means you can expect the same level of polish that we saw in the original version of Borderlands 2 as well as much of the same content. The unfortunate part of this announcement is that it is a console exclusive, so PC gamers with the Oculus Rift or HTC Vive are missing out. Slowing down the speed of the game will also let you set up your next attack which I assume is only because there's usually so much happening on screen at once that it can be hard to get your bearings in VR.
The iconic shooter-looter gets in your face!
Virtually immerse yourself in the untamed world of Borderlands.
To really lean into the different gaming capabilities of VR, Borderlands 2 VR includes different skills than previous versions of the game. But the game will have a teleporting movement system and a new slow motion ability to compensate.