We got a chance to sit down with Peter Gelencser, the lead level designer on Cyberpunk 2077, and ask him his thoughts on the audience reaction.
Speaking of shooting, the combat is one of the coolest things about what we saw of Cyberpunk 2077.
Cyberpunk 2077 developer CD Projekt RED revealed during a behind-closed-doors live demo at E3 that the game will take place from a first-person perspective. V has no rigid character class but you can adjust attributes like strength, intelligence, constitution and reflexes via a points system, and over the course of the game, you can lean towards the character types Solo, Techie or Netrunner. In the hour I spent with Cyberpunk 2077 there was swearing, full frontal nudity, serious violence and some body modification that made me say 'eew.' There are noodles in the game, though, so it's not all bad really.
Players can expect more information to leak out in the coming days following CD Projekt RED's private demo session. While the trailer didn't show us any actual gameplay, we have been learning some additional information about the game over the days since. You can also mod weapons and, by using drugs, augment yourself.
CD Projekt isn't known for having uninteresting side quests, let's face it, but in Cyberpunk, embarking on them has the added incentive of allowing you to gain street cred to unlock new social opportunities and items.
Night City - in between SF and LA (fictional city). Unlike Geralt in CD Projekt Red's best known game, The Witcher 3, V is entirely user-definable: you can make the character male or female, and customise their appearance extensively.
Jack In, Run the Net - Night City is fully connected and offers countless cyberspace access terminals.
During the game, we learn that our characters re able to visit different worlds. During missions, you'll clash with hostile netrunners defending corporate megabuildings - both in cyberspace and in the real world. Featuring CD PROJEKT RED's trademark storytelling system driven by choice and effect, in Cyberpunk 2077 players navigate the streets of Night City along strongly contrasting paths to arrive at one of a range of story outcomes.