In line with previous practices and in view of the acceleration of our digital transformation, growth in back-catalog sales and excellent momentum of recent releases, Ubisoft has chose to give itself more time to develop Skull & Bonesto offer players an even more engaging experience. Afterward, between 2019 and 2020, the publisher will launch their highly anticipated Skull and Bones. While no exact window was given, the first game in the series launched in March 2016, so a March 2019 launch makes sense given how well the first game performed in that slot.
Incidentally, Ubisoft also expects to sell near nineteen million units summing up all three games, so we're expecting great things from them in the future and an even better E3 showing of these games that will tempt us into spending our cold, hard cash. PRI now represents 27.9 percent of total sales versus 20.8 percent the year before, something Ubisoft credits to the both the quality of its games and strong live services. "We aspire to create a game where the act of attacking and robbing ships at sea - and where every single decision you make - requires you to carefully assess the risk versus reward".
Farren went on to explain that the team is "building a world rich in lore and stories, where you'll come across memorable characters and have the canvas to create your own stories".
As E3 approaches in June, many are speculating that Ubisoft will unveil new Splinter Cell and Assassin's Creed titles, while The Division 2 has already been announced. But I do believe that we will not have to wait too long before that happens. "Going forward we will continue sharing updates on our progress and taking your feedback into account".