Microsoft Unveils New Xbox Adaptive Controller for Gamers with Disabilities

Extreme 3D Pro Joystick

Microsoft unveils its clever new Xbox Adaptive Controller for gamers with disabilities

Additionally, the Xbox Adaptive Controller supports external inputs from a range of third-party manufacturers, including PDP, Logitech, and Quadstick (you can see a full list here).

Beyond supporting a wide range of devices, the Adaptive Controller is created to be reconfigured at a moment's notice - that way, it can be used by people with different kinds of disabilities and specific needs, and they can experiment with various configurations to find what works best for them, and for different games. That's why I'm so excited about today's Microsoft Story Labs feature which shares an in-depth look at our newest piece of hardware which we believe will enable and empower even more Xbox One and Windows 10 gamers across the globe: The Xbox Adaptive Controller.

An exact release date was not immediately revealed.

The controller has two big buttons built in that can be reprogrammed to work as any of the inputs on a standard controller using the Xbox Accessories app.

However, it's the back of the accessibility controller that's truly special.

Disabled gamers sadly can not play video games sometimes since some of them aren't able to use their hands properly.

The new controller was supposedly developed in consultation with a range of charities and not-for-profit organisations, including AbleGamers and the Cerebral Palsy Foundation, and is created to support a variety of plugs and common inputs for accessibility. Thankfully, Microsoft has made a new controller that will make it easier for some disabled people to finally play games again.

The Adaptive Controller "will be in what we like to call the 'presents range, '" Spohn says. Spohn - who suffers from spinal muscular atrophy, a disease that affects muscle movement and physical strength - tested out the controller with the PC using ultralight switches that require little physical pressure to activate. Our goal was to make the device as adaptable as possible, so gamers can create a setup that works for them in a way that is plug-and-play, extensible, and affordable,"Spencer's post reads".

In the meantime hear Microsoft demonstrate the device in their video below.

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