"In the summer months, we'll debut two more content updates with Cursed Sails, which will include a new ship type, and Forsaken Shores, which will introduce players to a perilous new part of the world to explore".
The best part about it is that all of the updates will be free for Sea of Thieves owners. Today, the developer offered a glimpse into the future, promising regular content updates and weekly events, as well as new threats and reasons to explore Sea of Thieves' world.
When it releases in early May, The Hungering Deep will feature a new enemy which crews will need to discover and defeat as part of a unique event.
Sea of Thieves Executive Producer Joe Neate and Design Director Mike Chapman have taken to the airwaves in the latest Inn-side Story. Rare says that what they're trying to do with this new AI threat is to make players interact with the game differently, trying to bring crews together.
The Hungering Deep is due in May and will add "a new AI threat" to the game world. That'll arrive in May, followed by weekly events with "new ways to play".
The pirate life doesn't end in May, but kicks off one of three content updates with the rest to follow this summer.
Completing The Hungering Deep will earn players unique rewards, and Rare plans to introduce some new mechanics that players will use as well. The only hint given is that it will introduce new rewards and new mechanics. "As we've always said, launch is just the start for Sea of Thieves, and we are going to grow and evolve the game with feedback from our community". The water looks incredible, sailing is fun, but outside of those two things many have found the game to be lacking.
Rare is also deprioritizing the development of some previously announced features: pets, which will let players own parrots, cats and monkeys; and ship captaincy, a system that would allow legendary pirates to become captains of customizable ships. Possibly more exciting for players is a new ship type being introduced to Sea of Thieves.