"Our business model involves selling both the game console and the software for it, so we're working to get more customers paying continuously for content, for example through paid subscription services". Even if it's slightly off, the numbers illustrate the wide gap between Microsoft and Sony in video games. While the Oculus and Vive are standalone systems that require a high-end PC, the PlayStation VR unit catered to its existing fan base because it only required a PS4 to run the system.
A year ago today came the news that Sony's PlayStation 4 had sold 50 million units worldwide, and now Sony Interactive Entertainment has announced another sales milestone for the PlayStation 4, PlayStation VR, and PS4 & PS VR games. Yet one industry analyst estimates the Switch, which has been the top-selling console in the US for all but two of the months it's been on sale, has sold at a clip 20 percent better than the Wii had to this point in its lifecycle.
It'll be interesting to see whether the Switch will manage to catch up with the rival before things level off, but catching up with the Wii U will be much easier, since the total local sales for Nintendo's older console are at 3,328,838. It's still a far cry from the PS2's lifetime sales of over 155 million. The sales data also reports that more than 617.8M copies of PS4 games have been sold at retail stores globally (this includes digital downloads during the same time-frame). These are incredible numbers, as Sony now leads the console generation in hardware and software sales.
Despite Japan's notorious preference for portables, PS Vita is also about to be overtaken by PS4, which is only 200,000 units away from its handheld predecessor, which has sold 5,748,337 units.