Over the weekend, it tested the use of a few dedicated servers "in limited markets" without causing additional issues with connectivity, but it's not clear when the full implementation will take place. But we get it, headquarters is best enjoyed with a thriving, fully populated social community interacting together. As a result, the developers migrated online play to peer-to-peer (P2P) servers in an effort to provide a more stable experience. This update which aimed to solve some issues for the game impacted server performance so severely that Sledgehammer Games moved the game to P2P connections.
It's been quite some time since we've seen a Call of Duty game launch in such a troubled state when it comes to online connectivity, but SHG says that "We won't rest until we resolve everything we can for the community". Testing for data-gathering and diagnostic purposes is underway in the U.S. now. "We'll watch this test closely, and once we analyse the results we'll look to expand". We'll monitor the results, and keep everyone updated. Players can still invite friends, which we encourage everyone to try.
The team has a PC Call of Duty: WWII update ready, but they want to address the issues stemming from the update on consoles before potentially pushing out an update with more problems to PC users.
"Come Monday, when we turn off the XP bonus, it will effectively revert to what we should have had at launch (aka 1XP)". For this reason, we'll wait a bit longer before deploying the patch to the PC in order to ensure everything is the way it needs to be first.
As technical foulups go, there's one more that has been received more positively.
Call of Duty WW2 made $500 million in sales over the course of its opening weekend. On the other hand, the game did double last year's in sales so there's more activity to service.
The point at which Activision asked Sledgehammer begin work on WWII is unclear, as is whether or not this suggestion was put to the other two companies working on Call of Duty, Infinity Ward and Treyarch.