The letter, co-authored by Marcin Iwiński and Adam Badowski, doesn't directly address these complaints, instead offering a response in the form of an explanation of the studio's development philosophy and the assurance that recent staff departures haven't harmed the development of Cyberpunk 2077.
CD Projekt has issued an official statement with regards to the rumours that are now circulating about the levels of "morale within the studio". Outside of brief snippets from earnings calls and financial reports, the publisher has been quite vague on the topic.however we've collected a nice little treasure trove of updates in our back catalog of content.
Cyberpunk 2077 won't be released for a couple years, with PCGamesN suggesting a launch by June 2019. For Wild Hunt, it wanted to make its first open world game - something the game became renowned for based on its sheer size and depth. "Since then, we've nearly doubled the headcount and we're still hiring", co-founder Marcin Iwinski and studio head Adam Badowski wrote in a statement shared on Twitter. In this case, "it" refers to both its Cyberpunk 2077 role-playing game and the morale of its development team.
But when will it be out?
Now with that all in mind, according to glassdoor.com we see that CD Projekt Red has a rating of 3.1 out of 5, a recommendation to friends sitting at 57% out of 100%, and CEO approval (for Adam Badowski) reflecting numbers of 58% out of 100%. But, while it says it maintains a focus on making CD Projekt a good place to work, it's not going to diminish its ambitions.
Even though the game is expected to release by 2021, it's possible it could get delayed, or even cancelled.but given the time, resources, and manpower CDPR has put into Cyberpunk 2077 so far, I'd say that's not very likely.
The PC Gaming channel is presented by Intel's Game Dev program.
In short: Cyberpunk 2077 isn't coming out any time soon, but it is coming. The studio says it has a way of developing games that, at the time, seem impossible but that, with the right amount of "faith, commitment, and spirit", those lofty development aspirations are achieved.
"In 2015, when we released the Witcher 3: Wild Hunt, we were 200 developers strong and that was the core crew of the studio". We believe reinventing that wheel every friggin' time is what makes a better game. It often requires a conscious effort to "reinvent the wheel"-even if you personally think it already works like a charm", they continued". But you know what? If you make games with a "close enough is good enough" attitude, you end up in a comfort zone.