Rocket League developer Psyonix claim, in an interview with Polygon, that they could implement cross-platform play to the game within an hour.
There's also the chance that ARK will run at 60fps on the Xbox One X, another big games boost against the rival PS4 Pro and Nintendo Switch.
One thing the Switch version will have over the other versions is the addition of ad hoc multiplayer.
Explaining his comments to TechRadar, he added: "The console is fixed hardware, so we know exactly what GPU, CPU and memory is in that box". Sure, we pretty much knew about the game before the initial announcement, but that didn't stop us all watching, mouths agape, as Yves Guillemot introduced Nintendo's Shigeru Miyamoto onto the stage. "We're really focusing on reaching out to get people to focus on our IP, and we're trying to get people involved in any way we can - whether that's mobile, Universal Studios parks, or licensing deals". This is a cheesy line, but I'll just say, trust that this is important to us as a platform. It benefits everybody. Two, you get better quality opponents. "Technically, I could make a phone call to Psyonix right now and it would be up and running before you left the room".
So there you have it folks, a lot of interesting words from Rocket League developer Psyonix. He says that if he has a "Samsung Galaxy" and his brother has an "iPhone", it does not mean they can not call each other. Not because it is a complicated feature, but the process of getting an agreement between gaming platforms is a rigorous task.
This E3 has been a good one for many who are fans of playing online games with friends and strangers across different console and PC platforms. Most of the development for cross-platform play is presumably down to the developer, rather than Sony to enable a network to support it. From our perspective, we've done everything we need to do.
It's obvious that Sony is happy to open up its network for cross-platform play when it suits them. There's a handheld version of the hugely popular Skyrim, a new Yoshi game, and an increasing variety of third-party titles. That's gaming now. Gaming should be community-driven.