Xbox One X will not generate profits for Microsoft

When asked to clarify if this means Microsoft is taking a loss on each unit sold, Spencer responded by saying "I didn't answer it that way".

Once the Xbox One X hits stores later this year, both Microsoft and Sony will have launched three flavors of their home game consoles. This, of course, made it curious when there was no mention of VR on stage this year. The same ability will be coming to original Xbox games in the near future, though it looks like it won't be on the same level as the 360. "If you just look at the specs of what this box is, it's in a different league than any other console that's out there".

Spencer gave two reasons for the smaller library of compatible original Xbox games on the Xbox One. To what degree, however, is unknown. It's expensive compared to other game consoles, and it's expensive when you're not comparing it to anything.

The Xbox One X, meanwhile, is aimed at the "high-end gamer", and it has a price point that reflects that.

Ybarra replied back to a fan asking if the current Software Development Kit for the Xbox One X is complete or are they still working on it. "So I'm putting a lot of pressure on the team to go get enough content lined up to do something on the PC, and then make sure we have a long-term commitment to build". "I would make more of a comparison to the PC space in terms of capabilities", says Dave McCarthy of the company.

At that price, the Xbox One X does not come with any accessories or any games.

Spencer also added that he's been focused on hardware innovation, and that the Xbox One S and One X are the great products of that work. They want to show their game in the best possible way. "It's the same with Xbox One X. We've been meeting with developers, you heard EA on our stage saying they're going to optimize this because they want to show consumers the most awesome version of their games, and the Xbox One X is going to deliver that for them".

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